Grasshopper Workshop 20102016

3:41 PM

Workshop Photo 1- Rhino as Diagram Tool
Workshop Photo 2- Rhino as Diagram Tool
Grasshopper Workshop 20102016

Introduction to Grasshopper interface:
  • Crucial to save separate files from Rhino file
  • Work as a system of script(definitions) composition of input and output
  • Introduction to PARAMETRICS tab and series of components
  • Setting up of a series of definitions on canvas
Parametric Modelling with definitions:
  • SET ONE CURVE/ POINT -Assigning and linking definitions to Rhino Geometry
  • PREVIEW - Enabling and disabling preview of generated model
  • ENABLE / DISABLE - Turning on or off definitions
  • SLIDERS - Setting up a range of integers and floating points for controlling and instant preview  
  • BiARC - Manipulating curves of start and end tangent
  • LOFT - Manipulating series of surfaces with input definitions
  • SURFACE BOXES- Deploying surfaces to serve as a reference cage
  • MORPH - Projection of reference component
  • BAKE- To enable the formation of polysurfaces in Rhino Geometry.
Crtl + Alt Keys to highlight location of components

Set Curves using Sliders

Working with Bi-Arc

Working with Loft to experiment creation of surfaces and B Rep components to project repetitive elements on surface

Bake components to create geometries in Rhino.

Documentation with Rhino (Diagramming)
Setting of Display Modes

  • OPTIONS - VIEWPORT SETTING - Helpful tool to set up, copy, and edit properties of edges and meshes and background colours.
  • SET DISPLAY MODE- Assigning different display mode on various surfaces
Set Display Mode for altering colour and display of surfaces.












Editing colour of mesh surfaces and background

Documentation with Rhino ( V-Ray Rendering )

  • ENVIRONMENT MAP - Setting of Global Illumination Value and Reflection Value for environment ( Primary bounce and secondary bounce for lighting quality)
  • LIGHTING TYPES - Essential guide to setting up the right types of lightings with various illumination effects in response to camera focal length and distance and perspective (Backdrop, Key Light and Fill Light)
  • MATERIAL EDITOR - To control the reflectiveness, glossiness and mapping of texture of materials
Setting of light sources.


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