Grasshopper Workshop 20102016
3:41 PM
Workshop Photo 1- Rhino as Diagram Tool
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Workshop Photo 2- Rhino as Diagram Tool
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Introduction to Grasshopper interface:
- Crucial to save separate files from Rhino file
- Work as a system of script(definitions) composition of input and output
- Introduction to PARAMETRICS tab and series of components
- Setting up of a series of definitions on canvas
Parametric Modelling with definitions:
- SET ONE CURVE/ POINT -Assigning and linking definitions to Rhino Geometry
- PREVIEW - Enabling and disabling preview of generated model
- ENABLE / DISABLE - Turning on or off definitions
- SLIDERS - Setting up a range of integers and floating points for controlling and instant preview
- BiARC - Manipulating curves of start and end tangent
- LOFT - Manipulating series of surfaces with input definitions
- SURFACE BOXES- Deploying surfaces to serve as a reference cage
- MORPH - Projection of reference component
- BAKE- To enable the formation of polysurfaces in Rhino Geometry.
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| Crtl + Alt Keys to highlight location of components |
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| Set Curves using Sliders |
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| Working with Bi-Arc |
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| Working with Loft to experiment creation of surfaces and B Rep components to project repetitive elements on surface |
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| Bake components to create geometries in Rhino. |
Documentation with Rhino (Diagramming)
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Setting of Display Modes
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- OPTIONS - VIEWPORT SETTING - Helpful tool to set up, copy, and edit properties of edges and meshes and background colours.
- SET DISPLAY MODE- Assigning different display mode on various surfaces
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Set Display Mode for altering colour and display of surfaces.
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Editing colour of mesh surfaces and background
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Documentation with Rhino ( V-Ray Rendering )
- ENVIRONMENT MAP - Setting of Global Illumination Value and Reflection Value for environment ( Primary bounce and secondary bounce for lighting quality)
- LIGHTING TYPES - Essential guide to setting up the right types of lightings with various illumination effects in response to camera focal length and distance and perspective (Backdrop, Key Light and Fill Light)
- MATERIAL EDITOR - To control the reflectiveness, glossiness and mapping of texture of materials
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Setting of light sources.
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